Category: Proposal
Proposal – Outline – 02
Topic – Can Universal Value help Chinese mythological Animation spread across cultures?
Introduction
- Motivation
Chinese mythological animated films are developing rapidly, but they are unable to spread across cultures around the world. Hayao Miyazaki’s works are also non-English, with no Western cultural background; however, its works can spread across cultural boundaries, gaining popularity among people of different countries, different classes and different ages. Universalism is one of the main reasons why his works can endure in the world. According to such works, I would like to discuss whether universal value be able to help the cross-cultural communication of Chinese mythological animated films?
Contextual Analysis
- What is the Chinese mythological animated film?
- What kind of problems do Chinese mythological animated films have? Why can’t it be spread across cultures?
- Universal valueis one of the main reasons why Hayao Miyazaki’s works can spread across cultures
- What is universalism? What are the pros and cons? What’s controversial about it?
Research Question
- Is it feasible for universal value to help the Chinese mythological animated films spread across cultures around the world?
Methodology
- Secondary Research
- Case Study
- Comparative Analysis
What methodologies are used?
Why are you using these methods?
How do they help the project move forward?
Conclusion
- What is the feasibility of universal value in cross-cultural communication of Chinese mythological animated films?
- What value can these studies have?
Indicative bibliography
- ANIMATING SUN WUKONG: SHANGHAI ANIMATION FILM STUDIO’S HAVOC IN HEAVEN AND SYMBOLIC TRANSFORMATION ON THE EVE OF THE CULTURAL REVOLUTION
By Jackson R. Ayers and Thesis Committee
- Analysis on the Culture Concepts in the Movie Spirited Away
By Bocong Sun
- A Study of Traditional Culture-Based Animation Symbols in the Context of Intercultural Communication
By Sheng Ye
- Calling for a Hero: The Displacement of the Nezha Archetypal Image from Chinese Animated Film Nezha Naohai (1979) to New Gods: Nezha Reborn
By Thomas William Whyke and Joaquin Lopez Mugica
- Hayao Miyazakis Mythic Poetics: Experiencing the Narrative Persuasions in Spirited Away, Howls Moving Castle and Ponyo
By Cheng-Ing Wu
- HUMAN RIGHTS´ PHILOSOPHY: UNIVERSALISM AND CULTURAL LOCALISM
By Leilane Serratine Grubba and Salete Oro Boff
- Representation of the Local and Global Community in the Works of Hayao Miyazaki
By Ghita Abens
Movie
- Havoc in Heaven, 1961
- Jiang Zi Ya, 2020
- Kung Fu Panda, 1008
- Ne Zha, 2019
- Spirited Away, 2001
- Yang Jian, 2022
Topic Change
According to the teacher’s feedback on my outline, I changed the topic of my proposal. I chose a topic that I’ve been thinking about a lot for a long time. Why did Chinese mythological animated films spread outside of China? On IMBD, reviews by Nezha, Jiang Ziya and Yang Jian further prove that foreigners can be confused when watching Chinese mythology-animated films, but they also want to understand traditional Chinese culture. So this topic is well worth studying.
On the contrary, Spirited Away, which also has an Oriental cultural background, can earn about 119 million US dollars in foreign countries (literature) and win the Oscar for best feature-length animation. I want to study why this Japanese animated film can successfully spread across cultures, and find out if there are any methods that can help the cross-cultural spread of Chinese mythological animated films.



Proposal – Outline – 01
Topic – How does Non-photorealistic rendering create vision of Hand-drawn stylized animation?
Introduction
- Nowadays, more and more hand-painted stylized animations are popular with the public and widely spread.
- Background – What is non-photorealistic rendering?
- Motivation – Hand-drawn stylized animation and non-realistic rendering put the artist’s 3D and 2D skills to the test. Skillfully and naturally using 3D to show the hand-painted sense of 2D vision is difficult.
Topic
- Making a hand-drawn stylized short animation to explore the application of Non-photorealistic rendering in the theme of barbaric growth.
Research
1. Case Study – Compare the 91st Academy Awards for Best Animated Feature Film Spider-Man: Into The Spider-Man Verse to The Incredibles 2, a 3D animation nominated for the same year’s Academy Awards – Using this methodology can help me understand the feasibility and advantages of non-photorealistic rendering.
2. Case Study – Investigate the behind the scenes production of Arcane: League of Legends – This methodology can help me to know about the different kinds of non-photorealistic rendering.
3. Secondary research: Academic resources Critical Review
- Spider-Man: Into The Spider-Man provides an approach about using non-photorealistic rendering to make Hand-drawn stylized animation. Simplifying the intricate details of the graphics or models can make the vision of animation clearly primary and secondary, and provide more creative space for artists’ stylized creation. [compare two animations’ advantages and disadvantages]
- Most productions of the Arcane: League of Legends’s environment are drawn by concept artists. They arrange, reduce, and blur the details of the environment to highlight characters or key parts. [advantages and disadvantages]
3. Academic resources Investigation
- Questions – Simplifying graphics or models in the animation can cause objects to lose some of their attribute details.Therefore, their 2D textures need to be hand-painted to express their real texture. – With Non-photorealistic rendering, the picture is relatively flat. So how to use lights and shadows on 2D materials needs to be studied because effective light and shadow will make the vision of 2D images more spatial.
- FMP – In FMP, I will focus on how to hand-paint the surface textures of plants and buildings on 3D models. – Since most of the scenes in the FMP animation are in the daytime, I will constantly adjust the lighting effects to make the picture more spatial.
Work on Topic
Non-photorealistic rendering/2D-3D hybrid Animation
- The role of 2D-3D hybrid Animation’s vision in the evolution of animated films
- bI watched some 2D-3D hybrid Animation and their behind-the-scenes production videos, and understood the production method of this style of animation. Then I would like to have an in-depth study of the creation process of these animations, as well as the analysis and evaluation of some professionals on these animations.
Spiderman: Into the Spider-Verse:
https://www.postud.io/blog/spider-verse-breakdown/
Paper man:
https://www.wired.com/2012/11/paperman/
https://digitalcommons.cedarville.edu/cgi/viewcontent.cgi?article=1129&context=idea_of_an_essay
Keywords
2D-3D hybrid Animation
Source
A Study on the Visual Effects of Non-Photorealistic Rendering Animation focusing on ‘Paperman,’ a Short Animation
The role of hand-drawn animation in Disney’s Moana
Non-photorealistic Rendering: Unleashing the Artist’s Imagination
https://pubmed.ncbi.nlm.nih.gov/19798865/
To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar’s Pioneering Animation
https://www.alphavillejournal.com/Issue8/HTML/ArticleHaswell.html
Emotional response and visual attention to non-photorealistic images
https://www.sciencedirect.com/science/article/abs/pii/S009784931200088X
Art-directed watercolor stylization of 3D animations in real-time
https://www.sciencedirect.com/science/article/abs/pii/S0097849317300316
Painterly rendering for animation
https://www.academia.edu/153902/Painterly_rendering_for_animation
Real-time non-photorealistic animation for immersive storytelling in “Age of Sail”
https://www.sciencedirect.com/science/article/pii/S2590148619300123
Animation : 2D versus 3D and their combined effect
https://dspace.mit.edu/handle/1721.1/92640
Hybrid animation : integrating 2D and 3D assets / Tina O’Hailey.
The Impact of Hybrid Animation on the Future of Animation
Francisca Faria & Cátia Peres
https://link.springer.com/chapter/10.1007/978-3-031-28993-4_20
How Oscar-winning ‘Spider-Man: Into the Spider-Verse’ changed comic book movies forever
Chris Snyder Feb 25, 2019
Hybrid Animation: The Process and Methods of Implementing 2D Style in 3D Animation
Jerina Kivistö
https://www.theseus.fi/bitstream/handle/10024/265116/Kivisto_Jerina.pdf
Exclusive: Interview…Disney Animator & ‘Paperman’ Director John Kahrs
http://goseetalk.com/exclusive-interview-paperman-director-john-kahrs/
Toward a hybrid aesthetic: an interplay between traditional 2D hand drawn and 3D computer animation for a dream-inspired story
Inspiration
I’ve always been interested in making hand-drawn style animations with non-photorealistic rendering, such as Arcane and Spider Man. What I need to find behind the scenes of this kind of animation is to understand their production process and methods. At the same time, I am going to find some conceptual design of animation and hand-drawn illustrations to observe the texture of hand-drawn strokes. But I’m still trying to figure out how I’m going to define my topic. I hope I can find some interesting directions along the way.