
Lighting artists, also known as lighting TD, are mainly responsible for arranging and adjusting virtual lights in 3D scenes of animation, movies and games, increasing the authenticity of rendering, maintaining continuity and the atmosphere required by each scene, such as color and mood; at the same time, they also need to master some external elements, especially time and weather. Therefore, 3D lighting artists need to cooperate with the look development artist to produce assets in the environment and test the rendering effect; meanwhile, they should also work with compositors to ensure continuity between shots.

3D lighting artists are the most important and indispensable part of the 3D production process since their output is the final effect of the rendering; therefore, their responsibilities are complicated. First of all, 3D lighting artists need to know how to create and select different combinations of light sources according to the reference or conceptual art in order to arouse the correct emotion, use light to set the mood of the scene, add luminous elements to create a magical or futuristic feeling, and represent the real attributes of the scene, such as the time of day. 3D Lighting artists also have to learn the use of volume light settings, including the development of shadows and cucoloris; at the same time, they should use shadows to create the depth and realism of the scene. The color and direction of all light sources in the scene need to be carefully checked. Then, lighting artists should be responsible for creating efficient rendering settings, setting non-lighting passes and AOV passes, and rendering farm use; therefore, if students want to develop in the direction of 3D lighting artists, they should first learn how to use various renderers in different 3D software, such as Maya, Nuke, Arnold, Redshift, Vray and Renderman; meanwhile, they should also have a sharp artistic vision, be proficient in physics-based rendering, have a deep understanding of color, shading, lighting and image, and have experience in effectively processing and assembling complex scenes.


In addition, character lighting and environment lighting are different. Character lighting is used to set lights for characters or assets, including three-point lighting, wood lighting, eye lighting, Rembrandt lighting, and so on. This is a very important and unique light as the shadow, light and specific design elements can make the characters look lifelike, such as capturing the shape of face, the whiteness of teeth and the wetness of eyes; actually, if the light does not illuminate the character correctly, the effect of rendering may look monotonous, unnatural and dazzling.

Instead, in the aspect of environment lighting, artists should add light and shadows to the scene in order to make it look as realistic as possible. Lighting artists should understand how light and shadow interact in the indoor and outdoor daylight and night scenes in real life, simulate natural lighting involves the perception of the surrounding environment of the scene, the soft illumination from the sky, the direction of the sun and the indirect light mixed with different colors; at the same time, they should also have a deep understanding of the light and shadow in underwater scenes, snow scenes, foggy scenes and other scenes.
If I want to become a 3D lighting artist, I need to spend time on improving my lighting skills and collecting lighting materials of different environments, weather and objects. Although this position does not involve a lot of modeling and texture work, it is also very challenging.
List of figures
Fig.1, Fig. 3 – Fig. 4 Available at: https://www.exp-points.com/asking-the-legends-of-lighting-art
Fig. 2 Available at: https://dreamfarmstudios.com/blog/the-ultimate-guide-to-lighting-fundamentals-for-3d/
Fig. 5 Ahmad, Shuaib, Interior lighting work in Arnold, Available at: https://www.artstation.com/artwork/rAAWyJ