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FMP VFX Fundamentals

FMP – 004

The keeper’s model is complete. I first made a simple model in maya and then sculpted the details of the model in zbrush, especially the wrinkles of the clothes and the texture of the hair. At the same time, for animation, I used the advanced skeleton plugin to do the rigging of the character.

Model
Zbrush
Model
Model
Model
Model
Rigging

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