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22/23 Design for Animation

WEEK 02 – A potential topic title or question

In this class, we need to write a critical report about animation, movie or game. So we have to think about a potential topic or question for this report. What I am thinking is how can non-human characters be personified in animation?

Reference – Cars

I’m very interested in how non-human characters can be personified in animation. There are many animations that require the anthropomorphic design of non-human characters, such as Zootopia and Cars. The excellent personification design will not make the audience feel any incongruous. At the same time, designers also will retain the natural characteristics of non human characters. Therefore, through this kind of design, people often feel that non-human characters are alive, especially to give life to inanimate objects. First of all, personification of non-human characters requires special design of their appearance and body movements, such as allowing reptiles to walk like humans. It’s very hard to let a non-human character to have harmonious appearance and movements like humans. Second, designers always give non-human characters human’s mental activities and thoughts. This kind of characters tend to have high intelligence and sensitive psychological activities. As a result, people will resonate with non human characters in animation.

Keywords – personification, non-human characters, appearance, movement, psychological activities

Bibliography 

Joseph Learoyd (2019) Headstuff. Available at: https://headstuff.org/culture/visual-arts/animating-the-inanimate-anthropomorphism-in-object-animation/ (Accessed: 16 October 2022).


PJAIT (2020) Medium. Available at: https://medium.com/crossing-domains/the-personification-of-abstract-concepts-in-art-and-animation-6fc1b9ed7282 (Accessed: 16 October 2022).

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