The first week of modeling course taught some simple basic modeling thought and skills in maya. How 3D assets are made is very important for film and animation. An easier way to model is to start with geometry. Depending on the reference and art design, the modeler can add points, lines, and surfaces to the geometry and move them around to create the model. This method is suitable for creating models with obvious geometric features, such as vehicles, furniture, etc.

I found a Lamborghini Reventón reference on the Internet. Using this method, a simple Lamborghini 3D model is created. In the process, I found some problems in my modeling techniques that needed improvement, especially how to deal with the details of hard surface.
