This week I did plots, animations and shots of fish and paper. In order to make the animation reach the most natural effect, I found a lot of reference materials, such as how the paper is blowing in the wind, the movement of fish swimming. This aspect of work requires me to have a lot of patience to adjust the action of each shot, so that the action of each shot can be coherent. The next two videos are animations I made. There are still a lot of adjustments which I need to do in the animation.
Since there are two shot that the fish pushs paper in the water, the vfx designer makes this effect in Houdini. Then I compose it and fish in maya.
