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Maya Term-01-Maya

WEEK 02 – Maya – Lego Man

Through this week’s lesson, we have looked at the construction of low and high resolution models. At the same time, we need to practice using smooth to transform low-resolution hard surface models into higher-resolution models. The modeler needs to add two lines next to the hard edge of the low-resolution hard surface model, then smooth the model. In this way, the edges of low-resolution hard surface models do not become too rounded after being smoothed. Moreover, soft models also require the function of smooth to transform low-resolution models into higher-resolution models. In rendering, the soft model will not become stiff.

The Lego man is a good reference to practice using smooth to transform low resolution hard surface models into high resolution models. The upper body and legs are hard surface models, and the arms and hands are soft models.

Final Render (Arnold)

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