Categories
FMP VFX Fundamentals

FMP – 017

The postproduction of the project required synthesizing the sky according to different shots and plots. My original approach was to import the camera from maya into nuke and make a model plane with a sky background. This method needs to accurately calculate the size of the plane to make the size of the sky image, otherwise the sky image will be pulled.

Nuke
Anim

However, this method is not suitable for lenses with large angle movement, so I changed the method. I imported the camera in maya into after effect and used the functionality of the 3D camera to build the sky for these shots. This method is ideal for these shots with large Angle motion.

After Effect
Anim
After Effect
Anim

Leave a Reply

Your email address will not be published. Required fields are marked *