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FMP VFX Fundamentals

FMP – 015

Rendering is a very patient and time-consuming process in this project. Since I need to set depth of field for each shot and color for each object, I set render layers for each shot. Taking this shot as an example, according to the order before and after, the flowers and scissors are the first level, the vines and the bell tower are the second level, and the grass wall and the path are the third level. Each level has to be set up with its own model, lens and lighting. At the same time, because of the light and shadow’s connection between the objects, the objects that are not in each layer have to be added, and its settings are not visible, but can affect the light and shadow. Meanhwile, sincen the flower and the leaves are intersecting, I have to set the mask for the flower in the shape of leafs.

Mask of Leafs
Rendering Test
Flower – Render Layer
Flower – Rendering
ENV – Render Layer
ENV – Render
Backgroung – Render Layer
Background – Render

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