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FMP VFX Fundamentals

FMP – 005

Model

The material of the character is completed in substance painter, and the principle is the same as the materials of the bell tower. But I made some adjustments to the aitoon material node in maya in order to get the brush texture. I combined two normal maps for each model, including a normal map exported by substance painter, and a normal map with brush texture. With direction light lighting, rendering can get a hand-painted style.

Substance Painter
Nodes of Texture
Render
Render
Render

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