Topic – How does Non-photorealistic rendering create vision of Hand-drawn stylized animation?
Introduction
- Nowadays, more and more hand-painted stylized animations are popular with the public and widely spread.
- Background – What is non-photorealistic rendering?
- Motivation – Hand-drawn stylized animation and non-realistic rendering put the artist’s 3D and 2D skills to the test. Skillfully and naturally using 3D to show the hand-painted sense of 2D vision is difficult.
Topic
- Making a hand-drawn stylized short animation to explore the application of Non-photorealistic rendering in the theme of barbaric growth.
Research
1. Case Study – Compare the 91st Academy Awards for Best Animated Feature Film Spider-Man: Into The Spider-Man Verse to The Incredibles 2, a 3D animation nominated for the same year’s Academy Awards – Using this methodology can help me understand the feasibility and advantages of non-photorealistic rendering.
2. Case Study – Investigate the behind the scenes production of Arcane: League of Legends – This methodology can help me to know about the different kinds of non-photorealistic rendering.
3. Secondary research: Academic resources Critical Review
- Spider-Man: Into The Spider-Man provides an approach about using non-photorealistic rendering to make Hand-drawn stylized animation. Simplifying the intricate details of the graphics or models can make the vision of animation clearly primary and secondary, and provide more creative space for artists’ stylized creation. [compare two animations’ advantages and disadvantages]
- Most productions of the Arcane: League of Legends’s environment are drawn by concept artists. They arrange, reduce, and blur the details of the environment to highlight characters or key parts. [advantages and disadvantages]
3. Academic resources Investigation
- Questions – Simplifying graphics or models in the animation can cause objects to lose some of their attribute details.Therefore, their 2D textures need to be hand-painted to express their real texture. – With Non-photorealistic rendering, the picture is relatively flat. So how to use lights and shadows on 2D materials needs to be studied because effective light and shadow will make the vision of 2D images more spatial.
- FMP – In FMP, I will focus on how to hand-paint the surface textures of plants and buildings on 3D models. – Since most of the scenes in the FMP animation are in the daytime, I will constantly adjust the lighting effects to make the picture more spatial.