This week, we’ve focused on how to use 3D renderings to make color adjustments in nuke. First, we have to use D software to render exr images with multiple AOV channels , such as beauty, specular, shadow, and crypto object. This part is very important since these AOV channels have much information of color and rendering, and allow nuke to get the most out of it to get the best visual effect in the film. At the same time, if we put all aov channels in one material, we need to connect the node of Shuffle to export the aov we need to use, and then connect the nodes of Grade or Colorcorrect to adjust the color.

