The title of this critical report is How to personify non-human characters in animation. From the perspective of anthropomorphically designing appearance, expressions, body language and human nature, I specifically analyze the non-human characters in Zootopia, Wall-E and The Secret Life of Pets. In order to make the video presentation better, I think it is necessary to use some clips and behind-the-scenes design of the animation to make the analysis more convincing. So I select and edit some clips based on my presentation. I hope this kind of video presentation will make it easier for the audience to understand my opinions and analysis.
This is my critical report. It was a very interesting experience. How to personify non-human characters in animation? I really like this question because not only have I studied a lot of non-human animated characters, but I’ve also seen behind the scenes and manuscript of many animation designs in order to know how character designers create animated characters. This will be very helpful for my future animation creation.