I’m writing my critical report about how can non-human characters be personified in animation? And I already have some opinion to discuss this topic.

The main character is an actor from an animated film. People, animals, plants, or inanimate objects can be performers. In animation, anthropomorphism gives non-human characters human characteristics, making them more vivid. The anthropomorphic style allows animators to create more touching stories and deepen the emotional communication between the animation and the audience. Therefore, the method of personification is becoming more and more important to the shaping of non-human characters in animation, especially the design of their appearance and humanity. Good anthropomorphic design doesn’t leave the viewer feeling incongruous. At the same time, the designers will retain the natural features of the non-human characters. Thus, through this design, people tend to feel that non-human characters are alive, especially by giving life to inanimate objects. Anthropomorphism has a unique advantage in designing non-human characters in animation. Anthropomorphic design can subtly make non-human characters resemble humans in appearance. In this way, the characters will become lively and cute, interesting and give people a sense of intimacy. Moreover, the anthropomorphic approach not only simply makes non-human characters wear human clothes and walk and talk like human beings, but also makes them take on human characteristics. At the same time, because of the anthropomorphic approach, non-human characters can take on human nature if they can’t speak human.