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Maya Term-01-Maya

WEEK 07 – Maya

Binding characters are most commonly used in the animation process, because if a character needs animation, the binding artist must bind the character comprehensively. The main tasks involved in the character binding process are creating bones, adjusting the axis of bones, binding, skinning, and so on. Create a skeleton for the character model. The skeleton should be created in accordance with the movement rules and physiological structure of the character. Facial binding includes bone setting, character weight drawing and expression making. This week, we only made a simple bone binding for the head model, which allows the model to open its mouth.

Rigging

After Binding the skeleton, we need to improve the skin weight in order to let the character have the natural movements. We need to give each bone the right skin weight. This part is a little difficult, so we have to have more patience to make the skin weight be more better.

Skin Weight

We also built the models of teeth.

Teeth
Blend Shape

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