The main content of this week’s class is to divide UV and make material for the avatar model made last week. I have some personal experience in both areas. When I divide the UV of the model, I first select all the faces of the model and use the camera-based tool, then use the cut tool to divide the UV area on the lines of the model, and use the unfold tool to unfold the face of the model.

Then, I like to create textures in the substance painter. Because the material diagram which the teacher gave us was not consistent with the uv of my model. If I used the texture map directly on the model I made, all the details would be ectopic. So I used the original texture map to create a new texture map in substance painter.



