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Maya Term-01-Maya

WEEK 03 – Maya – Bottle & Balloon

This week’s lesson focuses on how to use curves to create models. This is a different approach to modeling and is suitable for creating cylindrical or round objects, such as bottles and cups. You used curves to outline the object, then revolve to convert the contours into the 3D model. At the same time, we discussed the material of glass and liquid, and how to make real glass objects.

Final Render (Arnold)
Final Render (Arnold)

I used the same method to create the balloon.   At the same time, the way the twine is made is very interesting. First create three round faces and a curve, then select the surface and curve to make the twine model with extrude. Meanwhile, the curve can be manipulated to make twine and put in the required position. Furthermore, I want to create a balloon like no other. I made the basket into a hollow shape. The method is to create diagonal plaid on the cylinder, then select all the plaid and extrude each face to create additional faces and shrink, then delete these faces. At the end, just need to extrude the entire model.

Polygon
Final Render (Arnold)
Details of Render

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